returning projectiles poe. Attack Damage: (100-120)% of base. returning projectiles poe

 
 Attack Damage: (100-120)% of basereturning projectiles poe Returning Projectiles Support; Increased Critical Damage Support (Inspiration Support for a 6-Link)

0. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. If it is ranged you might have a problem because of the triangular shape since the projectiles returns from the split position to the. Both can be used with any projectile skill. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. 5% increased Projectile Speed Projectiles from Supported Skills have 0. Anomalous Faster Projectiles Support. Projectile Speed: 420 Launches unpredictable sparks that move randomly until they hit an enemy or expire. Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile Damage A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. For a stationary target and using totems, that should keep the returning projectiles damage uptime close to 100%. " Previously the node required you to hit something to proc the return behavior. Requires an Axe, Mace, Sceptre, Staff or Unarmed. This calculator complements PoB to help users estimate their true single target DPS against. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. The more mobs or more hits, the more projectiles ramp up on the screen. . This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. 0. Or the other way around, you'll deal 50% less dmg overall. ago. Quality 23. 1Skill functions and interactions. 59. After traveling a short distance the projectiles enter a second form. Ice Spear is a cold spell that fires projectiles in sequence. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Contents 1 Speed and duration Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Added a new Dexterity Support Gem - Returning Projectiles: Supports Projectile Skills. Vengence Cascade with Spectral Shield Throw Bugged. 5% increased Projectile Damage This is a Support Gem. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Then Path of Exile 2 looks to be much easier for new players to jump into while still maintaining the difficulty and depth of the Path of Exile sandbox. (2–75) to (3–113) Added Fire Damage. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. The projectiles return to the source. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Level: 1–20. In addition, it increases your Dexterity by 36, but the real value is in its effect on projectiles. " Instead, it now provides "Returning Projectiles have 150% increased Speed. Attack Damage: (100-120)% of base. Normally projectiles are able to hit monsters once outgoing and once returning. PoEDB provides things come out each league, as well as items, uniques, skills and passives. • 3 mo. " Previously the node required you to hit something to proc the return behavior. For example, with Greater. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. In 3. Returning Projectiles Support is not implemented properly in PoB. PoE Projectiles 3. Even though the projectile is not destroyed on previous chains and will return if there are remaining chains. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. This straight up doubles your damage if you aren't already using Point Blank. Level: 1–20. Pvp7 • 6 mo. " Unless I am misunderstanding, at which point I wasted a fair amount of early league currency, Frost Blades projectiles should fly out to max proj range, then return even if they hit nothing. 2. Log In Create Account Contact Support. Safe and. Returning Projectiles deal 20% more Damage: Alternate Quality 2: 100% chance to Fire a caught Projectile when Hit: Vigilant Strike: Default: 40% increased Fortify duration:That is my point. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Tag: Support, Projectile Supported Skills have (50-69)% increased Projectile Speed. 20. Added a new Dexterity Support Gem - Slower Projectiles. It used to be the returning projectile would explode at your feet, guaranteeing a damage zone you could stack onto the boss. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. Barrage Support is a support gem which modifies bow and wand attack skills to fire additional projectiles in succession, much like the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation. Projectiles from Supported Skills deal 61% less Damage while Returning. From my testing this only applies to the outgoing projectiles, which split off in different directions, then reorient back toward the player at the end of those trajectories. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. The 1st pod is spawned first, then 2nd pod, etc. Tag: Support, Projectile. You can probably do dex or int stacking. Starting out with Path of Exile can be quite stressful, given the vast number of builds available in the game. You can get +3 pierce from the tree for a few nodes. Normally a projectile attempts to hit the first enemy it encounters, explodes if the projectile has an explosion effect, and. telehax • 9 yr. Returning projectiles will move away from the player. 5% increased Projectile Speed This is a Support Gem. The wiki even. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. So you probably could tune the build for it to still hit your feet, but idk for sure. Requires Level 12. Frostbolt interacts with Ice Nova and Vortex, allowing those spells to be cast on Frostbolt projectiles instead of the player. Only works with Bows and Wands. It gained higher added flat physical damage, and the split projectiles no. Anomalous Mirage Archer Support 6%. Every lightning trap already invests in pierce. Basicly does the returned projectile recognizes the point of origin as the character or the place it is returning from? This happens the same with skills like Spectral Throw, which, even though the projectiles return to you and end up right next to you on the return, end up doing less damage on the return. This sounds interesting when used with Scourge Arrow ASSUMING the secondary projectiles can return to you. Fork Support. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. For players who like to blast through the game on a budget and want a build that is. Volcanic Fissure. 16% reduced Attack Speed to 16% increased Attack Speed. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Supporting a multi-projectile skill with return mechanics at most allows only one hit on the outgoing projectiles and one hit on the incoming projectiles, per skill usage, unless the projectiles are fired sequentially. He's using Ice Spear. Attack Speed: 50% of base. the order is: 1 ⇒ 2. now that is a big difference! surely worth considering the swap for single target. It does not grant a bonus to your. and now you’re getting 4 support links + returning projectile which gives you 50% more damage. 5% “MORE damage. Return [| ] The projectile returns to the original firer. Had to make a quick video with the new returning projectiles support, The anomalous version provides. Divergent. 46 so about 5. Nimis really is a boon specifically. Attack Speed: 120% of base. e double the length of a regular projectile shot (I assume not but one can hope). Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Path of Exile item and currency. Icon: R. 1. Only one projectile behaviour can be applied each time a projectile hits a target. Most sources of Returning were Final-Target-Returning. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). Frost Blades. That's pretty much as good as supports get. Moreover, projectiles are fired in. POB: build concept is not originally from me (Please see AZsrr Youtube channel). Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. ; Fast Mapping ; Smooth Gameplay : No need to position or target directly as Unseen Strike handles this for us ; Easily hit Max CF stacks on enemies: multiple. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. Anomalous Returning Projectiles Support, Returning Projectiles Support. That's pretty much as good as supports get. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. Returning Projectiles deal 75 % less Damage with Hits and Ailments 40 % chance to keep each caught Projectile fired with Whirling Blades Base duration is 12 seconds Returning Projectiles Pierce all Targets Projectiles Return to you from final target (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. With an aim of doubling the projectile speed . Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List 1. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. I thought spark would work, but only return at 150 range, meaning you would need to scale duration and projectile speed to get use out of it. 40% reduced Area of Effect for Attacks to 40% increased Area of Effect for Attacks. Most projectiles have a lifetime rather than a range, so increased projectile speed will make them go further within that time. Fires a returning projectile that can be caught. Projectiles from Supported Skills Return to you from final target. Projectiles from the Supported Skill Fire from where the Payload Arrow lands Supported Skills Fire Projectiles in a circle Supported Skills fire 4 additional Projectiles Supported Skills can only be used with Bows Additional Effects per 1% Quality: Supported Skills deal 0. Cremation Spell, AoE, Fire, Duration, Projectile, Orb Level: (1-20) Cost: (11-20) Mana Cast Time: 0. ago. 12:15 AM · Mar 31, 2023. Divergent lightning trap pretty much doubles your damage with the returning projectiles. Projectiles from Supported Skills Return to you. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. It causes projectiles to return and pierce all targets while returning. Anomalous Returning Projectiles Support. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive Skill 15% increased Projectile Speed Attack Projectiles. Return Projectiles don't work with ball lightning even though tooltip says they do. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. Projectiles from Supported Skills Return to you from final target. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. If the source is in melee range. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. It causes projectiles to return and pierce all targets while returning. Yes returning allows projectiles hit the target twice on the way out and on the way back. Not worth a gem slot. Returning projectiles can hit the same enemy a second time, yes. Path of Exile Wiki editing functions. Explore economy and build overviews for the action role-playing game Path of Exile. ; Ricochets: Spark projectiles will. Return Projectiles Support was born. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Vengeant Cascade makes your primary projectiles return. Supports projectile skills. Anomalous Faster Projectiles Support. Fireballs' explosions occur two times when using Nimis, the second time it happens it's at their returning point - exactly where your character stands. staudd Cockareel • 11 days ago. A) take the distance from the first shooting i. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. Path of Exile: Trial of the Ancestors added 14 new support gems. 00 sec Can Store 1 Use(s) Cast Time: 1. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . Snipers marks splits are at 100% damage. PoE Projectiles 3. With the new Returning Projectiles gem introduced in Patch 3. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. 65 sec. Numbers will look weaker than the build realistically performs. Projectiles Pierce > Fork > Split > Chain according to mark. I have annointed Vengeant Cascade. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Fires 32 projectiles over an 8 second duration. It’s too early to say anything at the moment. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Cost & Reservation Multiplier: 150%. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Returning projectiles from Lightning Trap will not hit monsters. It allows regular players to buy, sell, and trade PoE Currency with the use of real cash . Return is the same mechanic - return projectiles essentially count (at least they did when. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Cold Damage. Anomalous Returning Projectiles Support. This time it’s my league start in POE 3. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. This Notable Passive Skill offers a unique mechanic that can. The Divergent quality grants +1 Chain, which further increases your clear. For example - Kinetic Blast. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Once it's hit one target, a regular projectile cannot hit the same target again. Patch note: Simplified projectile returning. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Lightning Arrow - Your primary skill, shoots projectiles that deal elemental damage. Requires Level 38. . When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. Projectiles now deal 5% more damage for each remaining Chain. Now it just returns to you for a distance that depends on proj speed. Arrows will be piercing a lot with Tornado shot since I'm using drillneck (always pierce first arrow) and pierce gem/nodes for pierce on. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. staudd Cockareel • 11. Attack, Projectile, Chaos, Duration. I'm not hardcore enough to have a Nimi's ring, but I suspect this build would work wonders with %100 return projectiles. This means that on. The rule is only one of the projectiles from a set created at the same time can hit at a time. This means that if you had pierce, fork, and chain supporting the. I think the other ~2 million difference between yours and mine is gear related. Tag: Support, Projectile. . Additional projectiles: Scales total number of projectiles. You even have your mirage Archer to fire more projectiles. That's 1+3+9+27 = 40. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Only one return projectile from Lightning Trap can hit. 2Gem level progression. If a projectile lasts for an explicit duration like. vengeant cascade is op in the current state. Infuses your melee weapon with molten energies to attack with physical and fire damage. -----Stream and social media-----Streaming daily at 11:00 am U. +(20-30)% to Lightning. 3. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. This passive synergizes well with the Bow Mastery that increases damage based on projectile speed . The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. taggedjc • 4 yr. So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. Cost & Reservation Multiplier: 150%. Vengeant Cascade makes projectiles come back to you, hitting mobs again. Will sub-projectiles created by split/fork/chain count towards this? F. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. 65 sec Critical Strike Chance: 5. 21 6-Link Farm Guide - Best & Fast Ways To Get 6-Links in Path of Exile 3. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. This means that if a skill is affected by pierce, chain. Projectiles from Supported Skills Return to you from final. Now all effects that cause projectiles to return do so in any case that they can. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. It used to be the meta with Spark ("Spork"). 5% increased Projectile Speed This is a Support Gem. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). That's the truth. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. 1Recipes. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. It does not matter if the projectile is traveling "forwards" or is "returning". Vengeant Cascade is a Notable Passive Skill in Path of Exile and has gained significant attention and discussion within the community. Effectiveness of Added Damage: 240%. The distance you aimed at initially will determine how far back the projectile returns. Effectiveness of Added Damage: (130-185)% Requires Level 12 Slam the ground, creating a winding fissure that deals area damage while travelling outwards. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Return Projectile Support Creates A New Potential League Starter | PoE 3. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. nerdler33 • 11 days ago. Posted by. Some skills can shotgun even with multiple projectiles, but those are. Returning Projectiles Support is a support gem which causes projectiles to re. Will sub-projectiles created by split/fork/chain count towards this? F. These attacks have a small randomised spread. PoE Vengeant Cascade. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. I believe the same happens with chain, but in a different way. Only one projectile behavior can be applied each time a projectile hits a target. First impressions: This notable is nothing special. Base duration is 12. on Aug 12, 2023, 7:18:02 AM. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Effectiveness of Added Damage: (100-120)% Requires Level 28 Fires a piercing shot that travels until it reaches the targeted location. I'd appreciate it very much if you could confirm that, as I understand that GGG changed some of the exploding projectile behavior for returns with this patch. Divergent Venom Gyre - Our primary skill, Throws projectiles that deal elemental damage. Return location Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not. Cast Time: 1. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. However, for some reason it doesn't work with Shrapnel Ballistas at all unless I use Sniper's Mark on the target -- only then the projectiles (that come from Sniper's Mark) correctly return. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. At the same time, the Pathfinder class grants very high Poison and Chaos Damage bonuses from Attack skills, making it one of the most powerful DoT classes in. Barrage Support now has a Cost and Reservation Multiplier of 150% (previously 160%). When it reaches the target location it erupts, releasing a burst of molten projectiles. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. Path of Exile is a free online-only action RPG under development by Grinding Gear. 0 coins. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. It does not grant a bonus to your. It does not grant a bonus to your. You will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. Supports projectile skills. Kokleekio • 2 mo. PoE Projectiles 3. 3. Cremation is a spell that explodes a corpse, turning it into a volcanic geyser that rapidly creates projectiles that explode for fire damage. 3Gem quality. Return has fourth priority for projectile behaviors, preceded by pierce, fork and. Forget it, even if the quality (20% projectile speed) is interesting. yobobly •. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. ) (Returning Projectiles is a new support gem in 3. The Best Crafty Guides by Odealo. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Only one projectile behavior can be applied each time. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. Any projectiles that pierce cannot fork, so Fork cannot support skills like Freezing Pulse and. Returning Projectiles Support Support, Projectile. 3) x 0. So i guess it would be difficult to maximize the dmg. ago. 77 = ~1 (base+RP) x lost dmg link. Nimis changes for 3. Gameplay. Base duration is 6 seconds. Spark Spell, Projectile, Duration, Lightning. 22 Build Locked post. ex Elemental Hit)? Will Return count as in the 150. It also doesnt come up in pob at all for me. 0 - Kalandra & Sentinel +. Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. Release to fire it, leaving spore pods in its wake. I'm curious if Holy Flame Totem will work with Flame Wall. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Attack, AoE, Projectile, Lightning, Vaal, Bow. POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. You would have 200% increased chance to crit against Nearby enemies on Full Life, and 100% increased chance to crit against all other Nearby enemies. Cast Time: 0. +29% to lightning resistance +49 to dexterity 28% increased projectile damage projectiles return to you at end of flight projectiles are fired in random directions Flavour Text: Too much of something is bad enough; too much of nothing is. Projectiles from Supported Skills Pierce all Targets while Returning. Attack, Projectile, AoE, Physical. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. 5. That basically means a LA char with VC deals twice as much dmg as one with RP support. 21 Crucible. Chaos Orbs. ago. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. Note that this modifier also applies to Spells. 00% Effectiveness of Added Damage: 110% Requires. Regex. The projectiles will return if they hit a target and do not pierce/fork/chain from them. Divergent Returning Projectiles Support is a new Dexterity Support Gem. 00%. We also take over the guides from writers that are no longer able to. Now, this interaction noticeable works as expected most of the time, and the projectiles are returning to you. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills deal (61–70)% less Damage while.